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Entries for the ‘Dungeons/Instances’ Category

Dungeon & Raid Bug Fixes

Dungeon & Raid Bug Fixes Many dungeon maps with display issues or missing sections have been updated. Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected. Error messages for […]

Looking for Dungeons Changes in Normal Dungeons 4.0.6

In 4.0.6, we’ve made a few adjustments so that players will be able to queue for the normal versions of Throne of the Tides and Blackrock Caverns after hitting level 85. While these dungeons will not be added to your Random Dungeon pool, you’ll still have the option to queue for them individually. As Throne […]

Picture describing Basic Raiding Tactics (DPS/Healer/Tank)

This is a really cool description of what to do when u are dps / healer or tank in a raid.

General updates (Guild Achievements / Dungeons & Raids / Pvp Tol Barad)

General Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time. Guilds We have redefined the definition of a Guild Group for 5-player dungeons. If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements […]

Dungeon Level Changes

The Cataclysm has wrought changes to many facets of Azeroth and the dungeons found across the world are no exception. As many of the zones throughout the world now have new level ranges, the dungeons within their borders have been adjusted to match, and the items that drop within those dungeons have had their stats […]

Crowd Control in Cataclysm

Crowd Control is making a comeback in Cataclysm. Crowd Control or ‘CC’ is the collective name for class skills that are used to temporarily remove a mob from a fight, usually before it starts. A lot of groups run dungeons that are under levelled for them and don’t bother with CC, often ignoring it in […]

Cataclysm: Halls of Origination

As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth’s origins. But the Cataclysm […]

Mount Hyjal: In Defense of Nordrassil

For years, Mount Hyjal and the wounded World Tree, Nordrassil, have remained cut off from the rest of Azeroth. Sealed away within a protective field of dense foliage by Malfurion Stormrage, Nordrassil has been slowly recovering from the devastation of the Third War, when Malfurion called upon the tree’s power to destroy the archdemon Archimonde […]

The Abyssal Maw

Azeroth’s native elementals wreaked havoc across the world while they were under the influence of the Old Gods. To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth.  

Cataclysm: Grim Batol

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the […]