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Entries for the ‘Cataclysm’ Category

Hotfixes Patch 4.0.6 February 14

February 14 General Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it’s earned. This will be corrected in a future patch. More information can be found here. Druid Starfall will now hit any target in […]

Player vs. Player changes and bug fixes patch 4.0.6

Player vs. Player Arenas Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. Battlegrounds The Battle for Gilneas The time it takes to capture a flag has been reduced to 5 seconds, down from 8. Strand of the Ancients The damage done by Antipersonnel Cannons has been doubled. The […]

Dungeon & Raid Bug Fixes

Dungeon & Raid Bug Fixes Many dungeon maps with display issues or missing sections have been updated. Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected. Error messages for […]

Dungeons and Raids changes patch 4.0.6

Dungeons & Raids Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation. Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed. […]

Upcoming Warrior changes patch 4.0.6

Warrior Charge now shares diminishing returns with stun effects. Cleave damage has been reduced by 20%. Hamstring now has a PvP duration of 8 seconds. Heroic Strike damage has been reduced by 20%. Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the […]

Upcoming Warlock changes patch 4.0.6

Warlock Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30. Demon Armor and Fel Armor no longer cost mana and last until canceled. Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to […]

Upcoming Shaman changes patch 4.0.6

Shaman Chain Heal’s effectiveness has been increased by approximately 10%. Flametongue Weapon procs now deal roughly 20% less damage. Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals. Hex now has a PvP duration of 8 seconds. Purge now dispels a single effect instead of two. Spiritwalker’s […]

Upcoming Rogue changes patch 4.0.6

Rogue Blind now has a PvP duration of 8 seconds. Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds. Crippling Poison now has a PvP duration of 8 seconds. Garrote now costs 45 Energy, down from 50. Sap now has […]

Upcoming Priest changes patch 4.0.6

Priest The duration of Levitate has been increased to 10 minutes, up from 2. The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild. The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect […]

Upcoming Paladin changes patch 4.0.6

Paladin The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild. Crusader Strike weapon damage percent has been increased to 135%, up from 115%. Divine Light mana cost has been increased by approximately 10%. Divine Plea […]